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· · 来源:nn资讯

This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.

新加坡動畫工作室「小島動漫」(Tiny Island Productions)負責人郭大衛(David Kwok)指出,該系統產出的複雜動作場景比競爭對手更具真實感。

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int mid = left + (right - left) / 2; // 防止溢出的中点计算

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